After any Combat, go back to m, f and change metal bolts to 10, also add the "T"raining tag. But but, will you say, after my squad get in Combat, they will never train again (or very occasionally)!!! Be sure to never get over 250-300 assigned bolts shared between all types. In m, f, you can manage ammunition for hunter/archer squads, i usually set wooden/bone bolt for "T"raining and Metal bolts for "C"ombat. Now is the funny part, ammunition management: Build and assign barrack to train the squad, the barrack zone must cover the archery target you want them to train on. Build archery range, give orientation and finally set your squad to "T"rain on each and every targets, Also, be sure they each have their own "room". I had big trouble too to configure archery. If that gums it all up I'd put my money on quivers being the culprit on a lot of training misshaps. I'll experiment with metal bolts for combat soon and see if things change. Not 100% sure what the trick is: but my best guess is making sure you set up everything properly and then let them train like a melee squad. I've send them to kill things (A Cyclops and a siege of like 8 goblins) with their wooden bolts marked for combat.of course the melee masters murdered everything before the archers got near so whatever. Now, the caveat is that I have never given them multiple ammo types. I have them set up with a 3 minimum train order, a 2 minimum, and five 1 minimum orders every month (I believe in writing off military dwarves and force them to train round-the-clock till they are good and then can patrol constantly). I have them fully kitted like my melee dwarves, full steel with leather under-armor. Usually 3-6 are popping off bolts at targets while the rest drill/lesson right next to them. I have no clue why my ranged dwarves are training so effectively this fort. On my most recent fort (It's basically heaven: infinity wood, so don't gotta dick with magma, the first two layers are soil for crops and easy stockpiles, the next 5 are pure marble/limestone/obsidian/magnetite, and bellow that is more marble imbedded in Diorite.also have a spattering of Malachite for copper) I have 10 melee-lords (one happened to become a countess, imagine that) and 10 marksdwarves training away almost perfectly. Not sure what changed exactly.Īll that said. Of course, after fiddling with it for a while I had some dwarves with copper and wood bolts in their quiver that would train sporadically. I couldn't get them to train properly after that unless I gave them free reign on the metal bolts as they wouldn't drop them to pick up wood bolts. So when they trained they were using my valuable copper ammo and not their crap wood ammo. One fort I had had tons of copper so wanted to keep my smiths busy and cranked out tons of copper bolts. Then dropped in marksdwarves later on down the line.for whatever reason or another they sorta trained, sometimes. I feel like archery just has too many moving parts that can get hung up on.yet when you keep those moving parts in mind and cover your bases everything seems to work out well.įor instance, I did a few forts with heavy focus on my melee guys. I made it my goal this time around to learn military in-and-out and make sure I always had good dwarf-power defense as I don't find it very fun to focus on traps for heavy defense. I recently returned to lovely land of DF myself.
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